Daniel Rogers

Gameplay Engineer at Radical Forge

Daniel Rogers has a diverse work experience spanning multiple companies and roles. Daniel started their career at Codemasters in 2010 as a QA Tester and Compliance Tester, where they remained until 2012. Following this, they joined Jagex in 2012 as a Technical Developer, focusing on developing content for a worldwide MMO. Daniel'sresponsibilities involved designing and coding content, building reusable systems, and training in engine development. Daniel also engaged with players through social media and worked on the engine of a major MMO. Most recently, in 2021, they joined Radical Forge as a Gameplay Engineer.

Daniel Rogers attended The University of Salford from 2005 to 2008. Daniel pursued a degree in Computer and Video Games, with a focus on Computer Programming/Programmer, General.

Links

Previous companies

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Timeline

  • Gameplay Engineer

    September, 2021 - present