Michael Gilmore is an Associate Prop Artist at Raven Software since April 2020, specializing in creating 3D models with attention to UV layouts, optimized topology, and detailed texture maps. Previously, Michael served as an Integration Artist, collaborating closely with team leads to ensure assets were game-ready and free of errors. Michael also worked as a Functional Tester, where issue identification and documentation using JIRA were key responsibilities. Prior to Raven Software, Michael was a Senior Quality Assurance Tester at Activision Blizzard, where the development and execution of test plans for large teams was a primary focus. Michael holds a Bachelor of Science degree in Video Game Design and Development from the University of Wisconsin-Stout, earned in December 2016.
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