Bryan DeVore is a Technical Director at Redux Games, where they currently lead technological initiatives. With a background in computer science from the University of Southern California, Bryan has previously held roles as a Junior Developer at both HCL Technologies and Alvand Solutions, where they implemented features and managed bug fixes. As a Lead Engineer at Miralab, Bryan led a team to streamline game feature implementation and developed tools for game design. They also served as Technical Director at Niantic, Inc. and have experience as a Programmer at Seismic Games.
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