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  • Relic Entertainment

Software Development

About

The Software Development team at Relic Entertainment is responsible for designing, coding, and maintaining the software infrastructure and game mechanics that drive the company's video games. This team comprises various specialized roles that collaboratively work on game engine development, gameplay programming, server architecture, AI development, and tools for both internal and external use to ensure high performance, engaging, and reliable gaming experiences.


People (22)

Abdi Dahir

Lead - AI Programmer

AL

Adrian Lybaek

Tools Programmer

Adrien Siebert

Sr. Programmer & Team Lead (devops)

AY

Andrew Young

Technical Director

Christophe Briend

Senior Programmer

Daniel Barrero

Principal Programmer

DV

Daniel Vezina

Senior Programmer

IN

Ian Neufeld

Senior Software Engineer

IT

Ian Thomson

Principal Programmer

Jason Lim

Software Engineer

JT

Jeffery Timmins

Principle Gameplay Programmer

JW

Jianfu W.

Principal Gameplay Programmer

Joel Oliver

Devops Programmer

Jung Koh

Software Engineer

MB

Matt Burgi

Senior Software Programmer

Max Zhu

Programmer

NW

Nicholas Woll

Software Engineer

R.j. Thompson

Senior Software Engineer

RM

Ross MacGregor

Senior Software Engineer

TM

Tim Magnaval

Senior Development Tester (lead)

WS

Wilfried Schmidt

Technical Director / Principal Programmer

Yu-Hsin Wang (Sean)

Programmer


Jobs (0)

No jobs in this team


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Leadership Team

0 people · 0 jobs

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