Jordan Johnson

UI Engineer at Retro Studios

Jordan Johnson has been working in the games industry since 2000. Jordan started their career at Electronic Arts - Los Angeles as an Engineer, where they worked on Clive Barker's Undying for PC and Medal of Honor: Frontline for PS2, XBox, and GameCube. In 2002, they joined Spark Unlimited as an Engineer, where they worked on Call of Duty: Finest Hour. In 2005, they moved to Climax Group as a Lead Engineer. In 2006, they joined Pandemic Studios as a Tools/UI Engineer. In 2010, they worked as a Senior Engineer at Edge of Reality and as a Software Engineer III at Electronic Arts - Salt Lake, where they started out on "Gardens", an unreleased 3DS title, and then worked on the PS3/XBox360 port for Sims 3: Pets, as well as a few items for the Sims 3 Store and the "Supernatural", "University", and "Into the Future" expansion packs for Sims 3. In 2013, they became a Lead Engineer at MyRooms Inc., leading the Dev team that was putting together a Unity powered website: MyRooms.com. In 2014, they were a Senior Software Engineer at Ice Edge Business Solutions and a UI Engineer at Retro Studios.

Jordan Johnson attended the DigiPen Institute of Technology from 1998 to 2000, where they earned a RTIS degree with a focus on Math, Physics, Computer Science, and Game Projects. Prior to that, they attended GHS from 1989 to 1993.

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