Christopher Hilbert is a seasoned technology leader currently serving as the Director of Software Engineering at Riot Games since September 2019. Prior to this role, Christopher held various key positions at Microsoft from June 2014 to September 2019, including Principal Software Engineering Manager for Azure Production Infrastructure Engineering, where responsibilities included overseeing reliability data for Azure, O365, Xbox Live, Windows, Xbox, and Office. Earlier roles at Microsoft involved managing multiple engineering teams, facilitating SCRUM processes, and migrating Windows Client Testing to a new infrastructure. Christopher's career began at ADP as a Client Server Support Engineer II, providing Tier 3 support for global Unix-based systems. Christopher pursued a Computer Science degree at Portland State University, completing all required credits except for the capstone.
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