Mark Krant is a seasoned software engineer with extensive experience in the gaming and technology sectors, currently serving as a Staff Software Engineer at Riot Games since August 2019. Prior roles include Senior Software Engineer, Tech Lead, and Software Engineer at Riot Games, as well as Software Engineer at Blizzard Entertainment, where Mark architected engineering-facing applications and developed cloud-friendly microservices. Previous positions also encompass software engineering internships at Teledyne Controls, Southern California Earthquake Center, and Local Corporation. Mark holds a Bachelor of Science degree in Computer Science from the University of Southern California, completed in 2016.
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