MS

Michael S.

Game Designer III

Michael S. is an experienced game designer currently working at Riot Games as Game Designer III since August 2021, focusing on enhancing League of Legends' non-competitive progression systems. Notable contributions include the development of a comprehensive Objectives system for the Season Pass initiative. Previously, Michael S. held roles at Riot Games as Game Designer II for both League of Legends and Wild Rift, where Michael S. demonstrated leadership in system design and major updates. Prior experience includes serving as Senior Game Designer at Jam City, specializing in research and development of game mechanics, and as a Student Assistant in various educational settings. Michael S. earned a Bachelor of Arts in Computer Systems, Game Development from California State University-San Bernardino.

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