Adrian Lim is a Principal Software Engineer at Roblox, focusing on Avatar Personalization and real-time graphic work to enhance user-generated content and optimize game engine features related to avatars. Previously, Adrian served as a Senior Software Engineer at Meta, contributing to the Codec Avatar in Reality Labs Research and developing AR/VR/XR applications. At Riot Games, Adrian played a key role in scaling operations within the Hong Kong and Singapore studios and was involved in gameplay programming. Experience also includes serving as a Senior Gameplay Programmer at Ubisoft Singapore, leading the design of core systems for AAA franchises, and an Officer Commanding in the Republic of Singapore Air Force, managing personnel for operational missions. Adrian holds multiple degrees in Computer Science, including a Master's from the National University of Singapore, and has a background in various roles in game development and quality assurance, as well as community management in esports. Notable achievements include multiple first-author publications at SIGGRAPH and several provisional US patents.
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