Dana Sim is a Senior Software Engineer at Roblox, having progressed from a Software Engineer within the Studio Engineering Productivity Team since January 2020. Prior experience includes roles as a General Engineering Learning Assistant at the University of Illinois at Urbana-Champaign, and internships at Roblox on the Avatar Team and Studio Team. Dana Sim holds a Bachelor of Science degree in Engineering Physics, along with minors in Computer Science and Mathematics, all obtained from the University of Illinois Urbana-Champaign. Additional education includes coursework at the University of Bristol in 2018.
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