Daniel Knightly is a Principal Software Engineer at Roblox since January 2023, focusing on migrating client-based resiliency mechanisms to a new Service Mesh and developing a configuration distribution system for a multi-cluster Istio-based service mesh. Prior experience includes nearly a decade at Twitter, where Daniel held roles such as Staff Software Engineer on the Compute Platform Team, where development of Twitter’s Continuous Delivery engine was a key responsibility, and on the Cortex Team, where a Machine Learning platform was created. Earlier positions include Principal Software Engineer at Tvworks/Comcast Video Services, Senior Software Engineer at TVWorks, and various software engineering roles at TechTV, More.Com, Analog Devices, and Motorola. Daniel holds an MSEE from the University of Michigan and a BSEE from Tufts University.
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