Ray Sun is a Senior Software Engineer at Roblox since August 2020, focusing on the avatar team. Previously, Ray worked as a Software Engineer at Ubiquity6 Inc., where systems and algorithms for generating looped fly-throughs of 3D meshes were developed, among other contributions in 3D capture and VR. At Jam City, Ray optimized game asset integration workflow through a Python tool that significantly reduced release cycle times. Other experience includes software development roles at Amazon, Tulip Retail, Crank Software Inc., Autodesk, and Environment Canada, with a solid foundation in various programming languages and technologies. Education was completed at the University of Waterloo with a Bachelor's degree in Computer Science.
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