Sergio Gonzalez is a skilled graphics programmer with extensive experience in the gaming and tech industries. They are currently a Senior Rendering Engineer at Roblox, where they focus on advanced graphics technology. Previously, Sergio held positions at Treyarch as a Senior Graphics Engineer and at SkyBox Labs, contributing to projects like Halo Infinite. Their early career included internships at Google and Microsoft, where they worked on the Skia graphics library and developed a Direct2D game for Windows 8, respectively. Sergio earned a Bachelor’s Degree in Computer Science from Universidad Nacional Autónoma de México in 2016.
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