Stephanus Indra is a Principal Software Engineer at Roblox since November 2019, with a robust background in rendering engineering from previous roles at Sledgehammer Games, Sanzaru Games, and Activision. At Sledgehammer Games, Stephanus served as an Expert Rendering Engineer, contributing to titles such as Call of Duty - World War II and Call of Duty - Advanced Warfare. Earlier experience includes rendering engineering roles at Sanzaru Games, where projects comprised Sly Cooper: Thieves in Time and The Sly Collection, as well as positions at Activision that involved graphics engineering for titles like Guitar Hero: Van Halen and serving as an intern on several game projects. Stephanus holds a Master of Entertainment Technology from Carnegie Mellon University and a Bachelor of Computer Science (Honors) from the National University of Singapore.
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