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Unreal Programmer at RocketWerkz

Done:

- Watching for further data leaks. Currently employed in this role.

RocketWerkz:

- Unreal Programmer. Currently employed in this role.

FUSION Entertainment (Garmin NZ Ltd):

- Senior Developer. Worked on the UI/client side of networked bespoke hardware for a large multinational consumer device supplier. Principal architect for the UI on Apollo series multi-room marine stereos. Received several industry awards. Employed from October 2016 to July 2022.

GameGony:

- Game Developer. Designed, built, and shipped a real-time multiplayer networked 3D racing game. Solely responsible for all aspects of game development. Utilized Unreal Engine 4. Employed from December 2014 to August 2016.

Sidhe Interactive:

- Programmer. Worked on multiple game titles, including OREO Twist, Lick, Dunk, Turbo Racing League, and Flick Kick Football Legends. Also worked on Into The Dead and developed online services code used by all in-house games. Employed from August 2012 to December 2014.

Media Design School:

- Student. Pursued a Graduate Diploma of Game Development. Completed the program in two academic years, with prior hobbyist knowledge/experience. Graduated with distinction. Employed from March 2011 to August 2012.

Zephyr Technology (now Medtronic):

- Software Engineer. Worked at a wearable biometric devices startup, specializing in C# WinForms application development and biometrics/physiology algorithms. Employed from November 2009 to February 2011.

New Zealand Tertiary College:

- .NET Developer. Worked on web development for an online education provider using C# ASP.NET. Employed from September 2008 to October 2009.

Vero Insurance New Zealand:

- Graduate Java Developer. Worked on web development for an insurance company, focusing on Java and Service Oriented Architecture using IBM WebSphere. Employed from January 2007 to December 2007.

The individual attended Auckland University of Technology from 2004 to 2006, where they pursued a Bachelor's degree in Computing and Information Sciences. This program focused on areas such as computing, information technology, and software. Following a break, the individual enrolled at the Media Design School in 2011 and completed their studies in 2012. They earned a Graduate Diploma in Game Development, with a specific emphasis on programming and development using languages such as C++ and HLSL.

Links

Timeline

  • Unreal Programmer

    July, 2022 - present