Christopher Hodges

Level Designer at Rubyshark

Christopher Hodges is an experienced Level Designer currently working at Rubyshark since February 2021, where full ownership of the level design process for the “Weapon Facility” level includes greyboxing, iterating, and collaborating with the Game Director and Leads to meet design goals. Prior experience includes serving as an Audio Visual Fabrication Specialist at Stage Front Presentation Systems from July 2015 to September 2021, managing the rack build process from concept to completion. Christopher also worked remotely as a Level Designer for Element 115 on the Moonray project, creating immersive level designs for a single-player team. Additional background includes a notable military service as a Military Police NCO in the US Army from January 2007 to February 2015, with deployments to Iraq and Afghanistan. Christopher's educational achievements include a Bachelor's Degree in Multimedia Design and Development from DeVry University and a non-degree path in Interactive Game Design and Development from Savannah College of Art and Design.

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