Fernando Monroy has a diverse work experience in the field of software engineering and game development. Fernando started their career in 2011 as a Unity Game programmer at Rabid Videogames. In 2012, they joined The Bunker Media as a Unity3D developer and Game programmer, where they worked on various projects, including Rally Runners advergame for Barcel. Fernando was responsible for shader programming, web services integration, gameplay programming, and 3D assets generation.
From 2014 to 2017, Fernando worked at Interalia.net as a Lead Unity3D programmer and Game Developer. Fernando played a crucial role in the development of several advergames, focusing on gameplay programming, visual effects, and shader development. Fernando also managed projects, conducted research on new technologies, and collaborated with other departments like 3D, design, and account management.
In 2020, Fernando joined Tangelo Games Corp. as a Senior Software Engineer and worked on software development projects until 2021. Fernando then joined Plan A Collective as a Senior Software Engineer for a year, from 2021 to 2022. Currently, they are employed at RuckusDev as a Senior Software Engineer, starting from June 2022.
Their work experience showcases their expertise in software engineering, game development, project management, and collaboration across different departments.
Fernando Monroy pursued an Engineering degree in Computer Animation from Universidad Panamericana. Fernando also specialized in Graphics Simulators, focusing on computer graphics. In addition to their formal education, Fernando obtained a certification in HTML5 Game Development from Udacity. Fernando also achieved proficiency in basic German through Duolingo, earning multiple certifications in the language.
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