Eugene Shcherbakov is a skilled software developer and game engine programmer with extensive experience in game development. With a background that includes positions at Playrix, where responsibilities encompassed implementing visual effects and creating GUI functionalities, and A-Steroids Studios Ltd, Eugene contributed as a software developer. At Saber Interactive, roles included game engine programmer for porting titles such as WWZ Aftermath to PS5 and Xbox Series X, and subsequently serving as game engine tech lead for high-profile projects including Warhammer 40,000: Space Marine 2 and John Carpenter's Toxic Commando. Additional gameplay programming experience includes work on Quake Champions, focusing on the enhancements of the gore system and weapons mechanics. Eugene holds a degree in Computer Programming from КР ВУЗ СТР, earned between 2010 and 2014.
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