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Georgy Lutsenko is a Senior Sound Designer at Saber Interactive with a strong background in the gaming industry. Previously, they worked as a sound designer on mobile games, where they created sound effects and handled studio and field recording. At the Saint Petersburg Theatre of Musical Comedy, they contributed by creating sound effects and providing technical support for studio and stage sound hardware. In their current role, Georgy focuses on sound design and audio implementation for the project Quake Champions, showcasing their passion for innovative audio solutions.
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