Igor Kochnev is a seasoned Lead Environment Artist at Saber Interactive, with a professional background in game development that spans over a decade. Since April 2014, Igor has managed a team of level artists, specializing in creating game levels for 3D action games. Prior experience includes a role as an Environment Artist, where level modeling was a primary focus, and positions at RosPolyTechSoft as a CG artist, involving high and low polygon modeling and animation of military vehicles. Freelance work as a CG artist and earlier experience in architectural visualization and interior design further enhanced Igor's expertise in 3D modeling. Igor holds a Specialist degree in Hydrology Engineering from RSHU, obtained in 2008.
Sign up to view 0 direct reports
Get started