Brian Hesler is a Seattle-based lead 3D artist with over 10 years of experience in the gaming industry. They began their career after graduating with an Associate's degree in Computer Animation from Digipen Institute of Technology. They have specialized in creating high-quality game assets and textures for next-gen AAA titles, working with tools like Maya, Max, Photoshop, and Unreal 3 Engine. Their professional journey includes roles at Zombie Studios, Sony Online Entertainment, and currently as a Game Development Team Manager at SAIC.
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