Hung-Lung Yang

Advance Engineer at Schell Games

Hung-Lung Yang has a diverse work experience spanning various roles in the software and gaming industry. Hung-Lung started their career as a C++ Programming Tutor at The Art Institute of Vancouver in 2008. In 2009, they joined Kiz Creative Studio as a Software Engineer before moving on to Pitchblack games in 2010, where they worked as a Software Engineer/Game Programmer. Hung-Lung then joined Triotech Amusement Inc in 2012 as a Software Developer, where they were responsible for creating, testing, and debugging different systems for the Dark Ride. Hung-Lung also improved and updated the proprietary framework, optimized communication protocols, and enhanced the Control Console UI Menu. After their stint at Triotech, Hung-Lung joined Industry Games in 2014 as a Senior Software Engineer, where they worked until 2019. Currently, they are working at Schell Games as an Advanced Engineer, starting in 2019.

Hung-Lung Yang completed a Diploma in Video Game Programming at The Art Institute of Vancouver from 2007 to 2008. Prior to that, from 2002 to 2007, they obtained a Bachelor's Degree in Computer Engineering from Concordia University. Finally, from 2000 to 2002, they earned a Diploma in Pure & Applied Sciences from Marianopolis College.

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Timeline

  • Advance Engineer

    August, 2019 - present