Scopely
Martin Lutz is a seasoned Lead Concept/2D Artist currently contributing to Scopely's Monopoly Go!, where responsibilities include prototyping visuals for new features and enhancing team workflows. Prior to this role, Martin engaged in an unannounced R&D project focused on visual direction and prototyping. Previously, at FoxNext, Martin served as Lead Concept/2D Artist for Avatar: Pandora Rising, emphasizing visual style definition and workflow refinement, and as Senior Concept Artist collaborating on various asset creation. Additional experience includes a Concept Artist role at Kabam, freelance work in the greater LA area, and a position at Zindagi Games, where Martin contributed to mobile titles and a canceled PS4 game. Martin began the career journey with an internship at Mad Otter Games. Educational qualifications include a BFA in Digital Media from Otis College of Art and Design, complemented by attendance at Concept Design Academy and 3kicks.
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