Max Moon

Senior Technical Designer

Max Moon is a Senior Technical Designer at Scopely, responsible for systems design and feature ownership for new features in Marvel Strike Force, with a focus on enhancing designer pipelines through the development and improvement of tools for combat, characters, and missions. Prior experience includes serving as a Technical Producer and Technical Designer at House of How, where leadership encompassed managing a team to produce high-quality Minecraft Marketplace products and directing creative efforts based on market research. Max Moon also has experience as a Design Intern at House of How, contributing to projects such as the PC release Spartaga and various VR prototypes, as well as working as a UX Design and Research Associate at BellHapp Inc. Educational background includes a degree in Human Centered Design and Engineering with a focus on Human Computer Interaction from the University of Washington.

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