Miriam Wilson is an accomplished content design leader with extensive experience in narrative design and project management within the gaming industry. Currently serving as Content Design Lead at Scopely since January 2022, Miriam directs the content team for Monopoly GO, having previously held roles as Manager and Sr. Content Designer for the same project. Prior experience at Electronic Arts (EA) from March 2017 to January 2022 includes roles such as Sr. Writer/Lead Producer for The Sims 4 Kits, focusing on production leadership and narrative design. Previous positions at EA encompassed work on The Sims Mobile and Minions Paradise, where responsibilities ranged from writing and project tracking to facilitating collaboration across teams. Other roles in Miriam's career span narrative design and production for TinyCo and Zynga, alongside a background in comedy writing and educational outreach through Killing My Lobster. Miriam holds a BA in Illustration & Design/Creative Writing from California College of the Arts.
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