Phil Simon is a 3D creative based in the San Francisco Bay Area with over 12 years of professional experience in animation, games, and tech. Currently serving as a Principal 3D Artist at Scopely, Phil orchestrates 3D development for mobile games, leveraging a diverse software toolkit that includes Unity, Maya, and Blender. Previously, they held positions at notable companies such as Meta, EA, and Zynga, where they contributed to various projects across disciplines including UX, VFX, and brand design. Phil earned a Bachelor of Fine Arts in Computer Animation from Ringling College of Art and Design.
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