Simon Hall is a Principal Lighting and VFX artist at Scopely, currently contributing to DIGIT, a Scopely Studio. With extensive experience in the video games industry, Simon possesses mastery in various industry-standard software, including 3Ds Max, Maya, ZBrush, Houdini, Unreal Engine, Unity, and Photoshop, and has also worked with custom game engines like Horizon and Snowdrop. Previously, Simon has held positions as a Senior Technical Graphics Artist at Black Shamrock and as a Cinematic VFX Artist at Larian Studios. Simon holds a Bachelor of Arts with Honors degree from Pulse College and a Higher National Diploma in Game Development from BCFE.
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