Zack Heckman is a Build & Tools Engineer at Scopely since January 2024, bringing a strong background in game development. Prior to this role, Zack served as a Unity Engineer at Lumi Interactive from September 2022 to January 2024, and as a Software Engineer at Jam City from November 2021 to August 2022. Zack's extensive experience in software engineering began at IGT, where a tenure from January 2012 to October 2021 included the position of Software Engineer III. Expertise encompasses Unity Engine Development, Game SDK Development, Graphics & Shader Development, Game Studio Support, and Eye Tracking Support. Zack holds a Bachelor of Science degree in Game Development from Full Sail University, earned between 2009 and 2011.
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