Julian Williams

Gameplay Engineer at Second Dinner Studios

Julian Williams is a gameplay engineer at Second Dinner Studios. Julian has over eight years of experience in the video game industry, having worked as a software engineer at Jam City, Machine Zone, Inc., GameCloud Studios, and Appy Entertainment. Julian specializes in Unity front-end development and has a passion for building data-oriented systems that teams can rely on.

Julian Williams attended The Art Institute of San Diego, where they studied visual and game programming. They earned a Bachlor in science from the school.

Links

Previous companies

Jam City logo
Machine Zone logo

Timeline

  • Gameplay Engineer

    Current role