Pricing
Sharkmob
Unverified
HQ
Sharkmob's headquarters in Malmö, Sweden
Fredrik R.
CEO
Anders Holmquist
Chief Technology Officer
Anders Granlund
Programmer
Andreas Winther Sorman
Junior Programmer
Anton Karlsson
AI Engineer
Christopher Gullberg Brady
Gameplay Engineer
Daniel Nykvist
Procurement And Operations Coordinator
Dennis Pedersen
Senior Gameplay Engineer
Didrik Stevensson
Senior Site Reliability Engineer
Dmitriy Buyakov
Tools Programmer
Emil Axelsson
Junior programmer
Erik P.
Filip Tynell
Tools Engineer
Henrik Phan
Gameplay Programmer
Jakob Törmä
Senior Core Systems Engineer
Jens Berg
Online Engineer
Jon Lilja
Lead Online Engineer
Keith M.
Interim Lead - Tools Team, Exoborne
Konstantinos Benos
Lead Gameplay Engineer
Marcus Stein
Mattias Lundgren Andersson
Audio Programmer
Mikael Lundgren
Senior Backend Developer
Oliver Nyholm
Pontus Fredriksson
Robin Ericsson
Robin Jacobsen
Sijibomi A.
Site Reliability Engineer
Stephen R.
Studio Infrastructure Engineer
Tobias Erlandsson
Tobias Solem
Senior Community Developer
Anna Kahlin
HR Specialist
Josefin Slorafoss
Talent Acquisition Manager
Nina Marnevall
HR Manager
Claas Grimm
CFO
Ivaylo Chavdarov
Financial Director
Huy Vu
Controller
Johan Pfannenstill
COO
Alexander Hofman
Project Manager Team Lead
Camilla Tomasson
Associate Producer
Christine Arve
Christoffer Strauss
Senior Specialist, Business Operations
Robert Moticeac
Marcus Magnusson
General Counsel
Simon Fast
Legal Counsel
Annette Wendel
Level Designer
Daniel Beck
Lead Sound Designer - Exoborne
Daniel Lindberg
Lead Activity Level Designer
Emil Eriksson
Lead UI Designer
Emma Thorsander
Intermediate Level Designer
Hannes Bensryd
Jan Andresen
Senior UX Designer
Lars Karlsson
Senior Level Designer
Lucas Geremias
Senior Narrative Designer
Niklas Olsson
Pete Ryde
Senior Level Designer - Exoborne
Robin Petersson
Lead Level Designer
Martin Hultberg
CMCO & IP / Narrative Director
Natalia Cyluk
Brand Marketing Director
Eduardo do Amaral
Producer
Lenny Olsson
Content Producer
Ravahere Chansin
Marketing Creative Producer
Visar Dyla
Social Content Creator
Viktor Lundblad Åfors
Game Designer
Alexander Livholts
Vegetation Artist
Alexander Sjöberg
Andreea Mitea
Anna Jönsson
Concept Artist
Anniken Arfvidsson
Senior Technical Artist
Anton Petersson
Senior Character Artist
Anton Vasylenko
Lead 3d Artist
Aron Jönsson
Axel Hammer
Live Designer
Benjamin Maunoury
Game Quality Analyst
Carl Palm
Claes Lewenhaupt
Daniel Svahn
Environment Artist
Dmitrii Makutonin
Senior Game Designer
Emma Hugin
Junior Character Artist
Evgen Davidyuk
Lead Environment Artist
Felicia Spångberg
Technical Artist
Fredrik Appelholm
3d Artist
Gabo Cavallaro
Character Artist
Gergely Fejervary
Lead Concept Artist
Hampus Eriksson
Gameplay Animator
Henrik Bohman Jertfelt
Team Lead for Creative Services
Jacob Brodin
Intermediate Animator
Jacob Kroon
Intermediate Character Artist
Jennika Ojala
Junior Lighting Artist
Jesper Willumsen
Senior Cinematics Artist
Joel Rayner
Johan Jergner-Ekervik
Intermediate Vegetation Artist
Johan Lundqvist
Senior Concept Artist
Jonas Eriks
Graphic Designer
Jonatan Hagstrom
Technical Character Artist
Jonathan Persson
Loke Ahlstedt
Kervin Lei Tran
Senior Video Artist
Kevin Alonso
3D Artist
Kirill Iaremenko
Principal Technical Gameplay Animator
Kseniia Kochetova
Love Gunnarson
Magnus Jakobsson
Animation Supervisor
Marguerite Chantal
Lighting artist
Martin Vallin
Niklas Hansson
Adam Nygren
Tech Character Artist
Olivier Letellier
Lead Animator for Bloodhunt
Oscar Öhrn
Game Programmer
Pablo Botia Sainz de Baranda
Character artist
Santiago Deus
Senior Vegetation Artist
Sergei Fedorov
Cinematic Artist
Stephane Ikor
Senior Gameplay Animator
Ian Pearce
Senior Level Artist
Timmy Eklund
Intermediate UI Technical Artist
Timothy Karlsson
UI Technical Artist
Vale Tosthage
Junior VFX Artist
Vendela Schonberg
Video Artist
Victor Costa
William Karlsson
Erik Nilsson
Art Director
Lars Vincent
Martin Jilsmark
Animation Director
Petter Mannerfelt
Creative Director
Rodrigo Cortes
Henry Fåhraeus
Konstantin Zaychenko
Technical Gameplay Animator
Martin Allers
Peter Hakestam
Development Manager - Developing Humans Developing Games
Antti Ojutkangas
Product Marketing Manager
Lend Van Den Berge
Simon Martinsson
Technical Cinematic Artist
Thorbjörn Jensen
Marketing Illustrator
Vladimir Stepanov
Senior Prop Artist
Anton Nilsson
Marketing Manager
Joakim Ståhle-Nilsson
Core Systems Engineer
Joseph L.
Information Technology Security Engineer
Hannes Rehnström
Kris Caprani
Audio Designer
Tom Volpe
Senior Audio Designer
Charles Lees-Czerkawski
Lead Game Economy Designer
Kristofer Ling
Lead Producer - Content
Carla Toledo
Procurement Lead
Brynley Gibson
Executive Producer
Dino Miralem
Production Director
Olga Tymoshchuk
Associate Producer In Tech
Jimmy Wilhelmsson
Principal Lore Master
Dimitri Barabe
Martyna Śliwa
Release Manager
Motiejus Ovsianikas
Stefan Wiesel-Elias
Human Resources Business Partner
Oleksii Hafiatullov
No jobs in this office
View all offices
No other offices