Daniel Lindberg is a seasoned level designer with extensive experience in the gaming industry. Currently serving as Lead Activity Level Designer at Sharkmob since September 2019, Daniel has also contributed as a Senior Level Designer on the game Bloodhunt. Prior to this, Daniel held multiple roles at Massive Entertainment - A Ubisoft Studio from August 2010 to August 2019, including Senior Level Designer for Tom Clancy's The Division 2 and Level Designer for other notable titles such as South Park: The Fractured but Whole and Tom Clancy's The Division. Daniel's foundational education in game design was completed at The Game Assembly, supplemented by studies at Lund University and Tycho Brahe. Additionally, Daniel has a background in wholesale management from City Gross from June 2002 to July 2010.
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