Lars Karlsson is an accomplished Senior Level Designer at Sharkmob since August 2022, bringing a wealth of experience from Massive Entertainment - A Ubisoft Studio, where roles included Technical Level Designer, Level Designer, Junior Level Designer, and Junior Level Design Intern from August 2017 to August 2022. Lars has a strong educational background in Level Design from The Game Assembly / Hermods AB, completed in 2018, and received foundational training in digitally motivated skills in 2014. Earlier professional experience includes a sales position at Team Sportia AB from April 2007 to 2013, complemented by comprehensive hands-on development experience during studies, which involved crafting eight different games and coursework in Level Design, Game Design, 3D-modeling, and scripting using various game engines, notably Unreal Engine and Unity 3D.
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