Lily N. is a Software Engineer with experience in developing innovative solutions across various companies. At Christie Digital Systems, Lily designed processes to monitor large-scale projection systems and performed automated projection mapping recalibrations. While at Spatial, Lily created an accessory system for character standardization using mesh reskinning and inverse kinematics techniques in Unity3D. Lily also developed an auto-texturing editor at City From Naught to generate PBR textures for 3D models. Additionally, Lily has held positions as a Shad Fellow and will begin as a C++ Developer at SideFX Software. Currently pursuing a Bachelor's degree in Software Engineering at the University of Waterloo, Lily has demonstrated a strong foundation in software development through various roles since 2021.
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