JQ

Juan Cristóbal Quesada

Senior VFX/FA Pipeline Developer at SimpleCloud

Juan Cristóbal Quesada has a diverse work experience spanning several industries and roles. Juan Cristóbal began their career in 2003 as a Life Guard at Servipool S.L. In 2007, they worked as a Freelance Java Programmer and Texture Artist at Quelinka, creatividad digital, where they developed J2ME videogames and tileable textures.

In 2009, Juan worked as a Web Programmer during a three-month internship at Garben, where they focused on corrective and evolutionary maintenance of a web application. Juan Cristóbal utilized various technologies such as J2EE, servlets, JDBC, JSP, HTML, CSS, Photoshop, JQuery, XML, MySQL, javascript, Websphere, and Struts.

Following that, Juan joined SIAG RISK MANAGEMENT as a C++ & Java Programmer, participating in the development of a financial engine. Juan Cristóbal was responsible for developing complex PL/SQL queries and triggers for Oracle, Sybase, and Sqlite3. Additionally, they developed a Java J2SE front end for the valuation of financial products in the Quants math library.

In 2011, Juan worked as a 3D Programmer at Gameloft, focusing on the development of video games for mobile platforms using C#/Unity3D, Visual C++, and XCode. During their time at Gameloft, they worked on projects such as Android Gameloft Live!, Android Gameloft Live! DLC, iOS Real Football 2013 (bug fixing), and iOS Cubeville (unannounced).

Juan then transitioned to The Thinklab media, where they served as a Rigging TD and Pipeline TD. Juan Cristóbal worked from 2015 to 2016, contributing to the development and maintenance of rigging and pipeline tools.

From 2016 to 2017, Juan worked at Drakhar Studio as a Pipeline TD and Render TD. There, they focused on pipeline and rendering tasks.

In 2017, Juan had two roles. At 3 Doubles Producciones, they worked as a Freelance Animation Pipeline Developer, collaborating occasionally on the development, maintenance, and improvement of the company's animation pipeline. Additionally, they acted as a Consultant and Technical Director for the company's project "The Steam Engines of Oz". Juan also joined SimpleCloud as a Senior VFX/FA Pipeline Developer. In this role, they were responsible for designing and implementing core features of Simple Animation, a configurable and flexible VFX/Animation/Videogames pipeline used by studios and facilities.

Overall, Juan Cristóbal Quesada has extensive experience in VFX/Animation/Videogame pipeline development, software engineering, and various programming languages and tools.

Juan Cristóbal Quesada has a diverse education history spanning various fields. Juan Cristóbal began their education at Isabel Gómez's Atelier, where they studied Oil Painting. After completing their studies at the atelier, Quesada pursued further education at the Universitat Oberta de Catalunya. The specific field of study during their time at this institution is not provided.

Following their time at the Universitat Oberta de Catalunya, Quesada attended CICE Escuela Profesional de Nuevas Tecnologías. Here, they obtained a Master's degree in audiovisual production with Autodesk Maya. This certification was obtained from Autodesk in May of 2015, making him an Autodesk Certified Professional in Maya 2015.

Continuing their education in the arts, Quesada enrolled at Arteneo School of Visual Arts. Juan Cristóbal earned a Bachelor of Arts degree in Illustration & 3D Art. The exact duration of their studies at this institution is not mentioned.

Moving into the field of computer science, Quesada pursued a Master's degree in Computer Graphics, Videogames, and Virtual Reality at the Universidad Rey Juan Carlos. Juan Cristóbal'sfocus during this program was on Computer Science. Afterwards, they studied Telecommunications - Sound & Image Engineering at the Universidad Politécnica de Madrid, where they obtained a B.Eng degree.

In addition to their formal education, Quesada acquired the certification of Autodesk Certified Professional in Maya 2015 from Autodesk. This certification was obtained in May 2015.

Links

Timeline

  • Senior VFX/FA Pipeline Developer

    July, 2019 - present

A panel showing how The Org can help with contacting the right person.