Becky Coker has a diverse range of work experience in the field of 3D environment art and game development. Starting in 2006, they worked as a Game Master at Blizzard Entertainment until 2007. From 2008 to 2013, they were a Texture Artist at Carbine Studios where they created hand-painted textures and edited 3D models. In 2014, they worked as a Senior Environment Artist at FireForge, where they were responsible for schedule planning and mentoring junior teammates. From 2015 to 2017, they worked at Glu Mobile as a Senior 3D Artist, where they assisted with sprint planning and mentored teammates. Becky then worked as a Part-Time Faculty at Laguna College of Art and Design from 2013 to 2017. From 2017 to 2021, they were a Lead 3D Environment Artist at Zwift, where they modeled, sculpted, textured assets, and set dressed in the game. Most recently, they worked at Ronday as a Lead Artist, where they created collaborative spaces for remote work and social gatherings.
Becky Coker completed their Bachelor of Science (BS) degree in Game Art and Design from the Art Institute of Orange County - Santa Ana. This educational journey took place from 2004 to 2007.
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