Tom Oliphant

Principal Engineer at Skeleton Key

Tom Oliphant began their work experience in 2008 as a Gameplay Programmer at Lightbox Interactive, where they worked on an unannounced project and implemented various game components. Tom then worked as a Gameplay Programmer at Cloud Imperium Games before joining Aspyr Media in 2013 as a Software Engineer. At Aspyr Media, they worked on multiple roles until 2023 when they became a Principal Engineer at Skeleton Key. Additionally, in 2013, they also worked on a game called Absconder for iOS as an Indie Developer under their own company, Oliphant Games.

Tom Oliphant earned a Bachelor of Science degree in Computer Science from the University of Utah, where they studied from 2003 to 2008.

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Buda, United States

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Skeleton Key

Our mission is to create immersive gameplay, unique stories, and thought-provoking moments of suspense and horror that guide players to have fun while facing their fears.


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