Matthew Dube

Game Programmer at Skymap

Matthew Dube began their work experience in 2018 as a Programmer at Inkwell Interactive at SNHU. In this role, they worked on various projects, including programming a video game for Make A Wish Foundation recipient, developing a virtual reality tour of a university campus using Oculus Go, and creating Webgl games for a university's training software website.

In 2019, Matthew joined Skymap Games as a Game Programmer. In this position, they served as a team lead and worked on a variety of projects, including Spellbreak (UE4), Way To The Woods (UE4), Circuit Superstars (Unity), and Griftlands (Custom engine). Their responsibilities included improving performance, developing prototypes, re-engineering network libraries, and porting games to PlayStation 4.

Matthew Dube pursued their education with dedication, starting in 2015 at NHTI, Concord's Community College. From 2015 to 2017, they studied General Education and earned an Associate's degree. Matthew then continued their academic journey at Southern New Hampshire University, where they obtained a Bachelor's degree from 2017 to 2019. During this period, they focused on the field of Game and Interactive Media Design. These educational experiences provided Matthew with a solid foundation and knowledge in their chosen fields of study.

Links

Timeline

  • Game Programmer

    May, 2019 - present