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Sledgehammer Games
Unverified
Melbourne
58 people · 0 jobs
The Melbourne office specializes in game development, including art, engineering, and quality assurance.
Vasiliy Pugovkin
Expert UX Designer
Mark Boulton
Director Of UI Engineering
Justen Grabandt
Senior Engineer
Rupert Schofield
Sr Associate UI Engineer
Daniel Lloyd
Senior Multiplayer Level Designer
Iain Heap
Senior Level Designer
Liam Underwood
Sound Designer
Darcy Sandall
Lead Audio Engineer
Dick Hunton
Senior Software Engineer
Geoffrey Carlton
Senior Programmer
Sam Izzo
Principal Software Engineer
Glen Stuart
Director Of Rendering
Michael Borisenko
Principal Online Engineer
Melissa Halstead
IT Technician Lead
Charlie Francis Cassidy
UI Engineer
Luke Carpenter
Nicholas Wilcox
Expert Core Engineer
Rishabh Sharma
Senior Tools Engineer
Thomas Brophy
Associate Principal Rendering Engineer
Tom Harris
Kirsty Tschirpig
Joseph Benedict
Quality Analyst II
Joshua Nakhoul
QA Analyst I
Micah Bradbury
Quality Assurance Analyst
Zac Nichols
Benjamin Porter
Lead UI Engineer
Cameron Baker
Lead Gameplay Engineer
Kate Ferris
Senior Associate Rendering Engineer
Paul Motion
Senior Development Director
Jarrod Dowsey
Shane Coates
Senior Lead Automation Engineer
Kane Stone
Senior Gameplay Engineer
Nan Wei
Gameplay System Engineer
Mike White
Technical Director
Guy Taylor
Expert Tools Engineer
Thuan Seah Tan
Ned Curwood-Hyde
Senior Animator
Andrey Shramenko
Lead Concept Artist
Donald Madsen
Senior Environment Artist
Klevin Jake Laforteza
Technical Artist
Lylah D'Souza
Senior Associate Environment Artist
Michael Robertson
Okan Beyit
Expert Environment Artist
Ray Yang
Lighting Artist
Rohan White
Expert VFX Artist
Elkanah H.
Environment Artist
Bernard Ockerse
QA Lead
Michael T.
Senior Sound Designer
Angus Ayres
Jake Loverso
Lead Animator
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