Patrick Doran

VFX Artist at Sledgehammer Games

Patrick Doran has a diverse work experience in the gaming industry. Patrick started their career as a Quality Assurance Tester at Sony in 2005 and later worked as a Character Artist at Steampunk Studios in 2007. Patrick joined Red Fly Studio in 2008 as an Environment Artist and then took on the role of Environment Artist and VFX Artist from 2010 to 2011. In 2012, they worked as a 3D Generalist at Big Men Games. Patrick then joined Mountainwheel Games in 2014 as a Lead Artist, where they specialized in creating master shaders, handling assets integration, and developing natural and weather-based effects. Patrick worked there until 2017, when they moved to Disruptive Games as a Senior VFX Artist, working on projects like Megalith. Currently, Patrick is working as a VFX Artist at Sledgehammer Games since 2019.

Patrick Doran attended the Academy of Art University from 1999 to 2007, where they obtained a BA degree. Additionally, they pursued a Bachelor of Fine Arts (BFA) degree in 3D Art at the same institution, although the specific start and end years for this degree are not provided.

Location

San Mateo, United States

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Sledgehammer Games

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With teams located in the San Francisco Bay Area, Melbourne, Australia and remotely across the globe, Sledgehammer Games is the team behind Call of Duty®: Advanced Warfare and Call of Duty®: WWII.


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Employees

201-500

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