Dylan Allen is a Lead Game Designer at Sloclap since September 2023, currently working on the project REMATCH. Prior experience includes serving as a Principal Game Designer at Quantic Dream from April 2022 to September 2023, focusing on system design for an unannounced project. Dylan held the position of Associate Lead Game Designer at Ubisoft Paris Studio from July 2018 to April 2022, contributing to live updates of Ghost Recon Breakpoint and other unannounced projects, and initially worked as a Game Designer on progression and system design for Ghost Recon Breakpoint. Previous roles include Game Designer for an unreleased educational quiz game with independent work from December 2017 to June 2018, QA Tester at Cyanide, and Assistant Project Manager at SEJER. Dylan also worked as a Board Game Designer and Project Manager at WININCO from 2013 to 2015 and completed studies at ISART DIGITAL in Paris between 2015 and 2018.
This person is not in any teams
This person is not in any offices