Nicolas Queau is a game designer at Sloclap, where they currently contribute to game development. Prior to this role, Nicolas held positions at Ubisoft as a UX designer for Ghost Recon Breakpoint and served as a technical designer at Virtuos, focusing on combat design for AAA games. They began their career in gaming with experiences as a QA tester and playtester at various companies, including Cyanide and Ankama. Nicolas graduated from ISART DIGITAL Paris with a degree in Game Design and previously studied Information Communication at Université Rennes 2.
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