Paul Culp is a video game veteran with over 25 years of experience developing and shipping games and digital media experiences. They served as Outsourcing Manager at Shaba Games/Activision-Blizzard from 2004 to 2006, and worked as Chief Creative Officer at Somos since 2020, focusing on creative direction and game design for VR therapeutics. Culp has also held positions as IP Consultant and Art Director at various companies, including Blam and Liquid Development, where they contributed to multiple notable game titles. Currently, Culp is the CEO of SuperGenius Studio, collaborating with top game developers and clients in the industry.
This person is not in the org chart
This person is not in any teams
This person is not in any offices