Stephen Gutekanst is a Principal Engineer in the Office of the CTO at Sourcegraph, with a career spanning various roles since January 2015, including Sr. Principal Engineer for Cloud - Growth and Integrations and Sr. Software Engineer. Prior experience includes a role as a full-time developer for the open-source game engine Azul3D, focusing on long-term R&D, and a position as a Datacenter Technician at Limelight Networks, managing hardware and software systems. Stephen is self-taught and has supplemented learning through GCC AZ.
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