Michael F. is a Network Software Engineer at SpaceX since June 2021 and has served as a Game Project Class TA at DigiPen Institute of Technology since February 2020, mentoring teams on game development. Previously, Michael interned as a Game Engineer at AuthorDigital from May 2020 to August 2020, where responsibilities included creating Unity prototypes, programming shaders and visual effects, and developing terrain and level design tools. Michael holds a Bachelor of Science in Computer Science in Real-Time Interactive Simulation from DigiPen Institute of Technology and an Associate in Arts in Computer Science from Centralia College.
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