Waldo Bronchart

Director, Engineering at Spatial

Waldo Bronchart is the current Director of Engineering at Spatial. Prior to this, they worked as a software engineer at Ubisoft Montréal from June 2016 to August 2017, where they created tools to automate the placement of 3D models in the world based on physical terrain data and curves. Waldo also worked at TURBO Studios from October 2014 to April 2016, where they led the 3D graphics efforts for the game Super Senso and implemented rendering optimizations that focused on achieving a steady 30FPS.

Waldo Bronchart completed a Bachelor of Science in Digital Arts and Entertainment from Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool. Waldo also holds certification from Coursera in Machine Learning.

Their manager is Jinha Lee, Co-founder & CPO. Cole McCracken - Software Engineer, Kevin Tong - Software Engineer, and Josh Shadik - Software Engineer report to Waldo Bronchart. Waldo Bronchart works with Roman Revzin - Director, Apps (VR/AR), Aaron Dence - Manager, Product.



  • Director, Engineering

    Current role