Chris Mabrier is an engineer with extensive experience in game development and software engineering. They served as an Engine Programmer at Spiders from 2017 to 2022, contributing to notable titles such as "Greedfall" and "Steelrising," focusing on cinematic dialogs, audio, and rendering optimizations. Currently, Chris holds the position of Lead Engine Programmer at Spiders, working on projects like "Greedfall 2." Prior to this, Chris was a C++ Programmer at D/Labs from 2013 to 2015, where they contributed to video mapping software for live events. Chris's educational background includes a degree in Computer Science from Ecole Nationale Supérieure des Mines de Nancy and participation in the Erasmus Program at Technische Universität München, specializing in computer vision and AI.
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