Jonathan Murphy

Lead Technical Artist at Splash Damage

Jonathan Murphy has over two decades of experience in the video game industry, starting as an artist at Rage in 2000. Jonathan then moved on to roles as a Technical Artist at Criterion Software and later as a Lead Artist at Infusion Games. Jonathan also worked as a Lead 3D Artist at Full Fat, focusing on mobile games, before joining Splash Damage as a Senior Technical Artist and later progressing to the role of Lead Technical Artist. Jonathan'swork at Splash Damage involved optimizing graphics performance for games like Gears of War 4 and Dirty Bomb. Throughout their career, Jonathan has demonstrated expertise in creating and optimizing game assets to achieve high performance standards.

Jonathan Murphy attended Bournemouth University from 1995 to 1998, earning a BA (Hons) 2:1 in Media Production.

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