William Richens is currently the Associate Design Director at Splash Damage, where they are driving development on Project ASTRID, focusing on core gameplay improvements such as player combat and movement. Over their extensive career at Splash Damage, they have held various roles including Production Tester, Lead QA, and several positions in product management and game design, where they significantly contributed to the success of titles like Dirty Bomb and Star Wars: Hunters. Richens has a strong foundation in analytics, having developed reporting systems that informed project planning and enhancements. They are also actively involved in mentoring and leadership development within the studio, having taught modules to over 50 staff members.
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