Andy Kibler

Principle Gameplay Designer

Andy Kibler is a Principle Gameplay Designer at Squanch Games, currently creating engaging gameplay experiences. Previously, they held positions at Rockstar Games, where they contributed to the player clothing system for both single-player and multiplayer modes in Red Dead Redemption 2. Andy has extensive skills in C#, Python, and lua, and is experienced with various game engines including Unreal and CryEngine. Additionally, they have worked on diverse projects, from technical design at Bungie to level design at Team Nitronic, demonstrating a deep passion for the game industry. Andy holds a degree from the Digipen Institute of Technology.

Location

Bellingham, United States

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