Mischa Thomas is a seasoned game designer with fifteen years of experience, specializing in narrative design and art direction, particularly for RPGs. They have developed a diverse skill set that encompasses world-building, character development, and branching storylines, and have worked on projects from mission design to scriptwriting. Mischa has held various roles, including Senior Narrative Designer at Starbreeze Studios and Art Director at Modiphius Entertainment, while also creating original RPGs that led to international publishing deals. They have a degree in Game Design, Project Management, and Marketing from Academedia Masters. Currently, Mischa leads game design initiatives at Wicked World Games, managing multiple aspects of game development and marketing.
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